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pdf https://cdn.1j1ju.com/medias/1a/68/84-eldritch-horror-forsaken-lore-rulebook.pdf
Long before humanity presumed to call itself the earth’s dominant life form, there were many others. Over a billion years ago, the elder things descended from space and built enormous cities. Hundreds of millions of years after that, the Great Race of Yith projected their minds into strange conical beings and used their advanced technology to catalog knowledge throughout time.
172,03 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/b7/1c/15-eldritch-horror-strange-remnants-rulebook.pdf
At the dawn of civilization, priests and prophets called for great blocks of stone to be brought over vast distances and then inscribed with prayers and parables. The very sight of these towers, ziggurats, and monuments brought all who saw them to their knees. Now moss covers these incredible feats of engineering and unspeakable horrors have taken root within.
487,36 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/d7/1d/c7-eldritch-horror-signs-of-carcosa-rulebook.pdf
The padlock and chain struck loudly against the floor, and the door to the theater swung open. Dexter returned his lock picks to their hidden pocket and stepped forward cautiously. The great magician had just spent the last hour watching more than a hundred welldressed audience members arrive and claim their tickets to the local premiere of the notorious play.
330,03 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/69/3c/54-eldritch-horror-the-dreamlands-rulebook.pdf
Stepping off the lightly rocking ship, Luke Robinson took a deep breath of the salt-filled air, relishing in the gentle breeze rolling off the Cerenarian Sea over the port city of Celephaïs. The shining city sprawled eastward, climbing the gingko-covered slopes of Mount Aran. The mountain, whose snow-capped peak loomed silently in the distance, conferred upon Luke a sense of safety, though he knew...
1,95 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/94/74/d1-eldritch-horror-cities-in-ruin-rulebook.pdf
Roland Banks buried his hands deep into his coat pockets. His breath turned to frozen mist before him as he surveyed the heaps of stone and rubble that was once a shining cathedral. The destruction was absolute. The quake that shook Rome the previous night was strong, but this was different. This was something else entirely. Shards of glass sparkled on the city streets.
299,92 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/96/8b/f8-arkham-horror-dead-of-night-rulebook.pdf
Kate Winthrop pulled the collar of her long coat tight against her neck to ward off the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.
706,36 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/bc/92/1d-arkham-horror-2019-rulebook.pdf
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at...
5,03 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/f8/19/9e-spy-club-rulebook.pdf
In Spy Club, you’ll find clues and catch the culprit like your favorite neighborhood detectives. Work together in this cooperative game to confirm clues and uncover the mystery. You can play a single game or a series of games in a campaign.
3,83 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/7e/40/53-istanbul-big-box-rulebook.pdf
Hustle and bustle in the bazaar district of Istanbul! Merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: wheelbarrows have to be filled with goods at the warehouses and then swiftly transported to the various destinations by the assistants. The goal of the merchants is to be the first to collect a...
6,89 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/13/2d/87-flick-of-faith-rulebook.pdf
Flick of Faith is a flicking area control game in which players take the roles of various gods. Their goal is to set Laws of the land, flick Prophets (discs) onto Islands, and to convert the most locals (represented by Victory Points). The god with the most Victory Points is declared the winner.
1,07 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/89/88/9b-ecos-first-continent-rulebook.pdf
What if the formation of Earth had gone differently? In Ecos™ players are forces of nature, creating the planet together but with competing visions of its grandeur. You will have the chance to mold and create a part of the world similar, but different, to the one we know. Which landscapes, habitats, and species thrive will be up to you.
2,34 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/5d/10/c4-bang-the-dice-game-old-saloon-rulebook.pdf
Old Saloon is an expansion for BANG! The Dice Game, which includes five “modules”. Each module can be added to the base game on its own or combined with the other modules for even more excitement! The game follows all of the normal rules from BANG! The Dice Game, except for the following changes.
1,60 Mo - En Anglais