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pdf https://cdn.1j1ju.com/medias/55/81/2e-successors-rulebook.pdf
When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war amongst themselves over who would be either regent or most legitimate defender of Alexander’s empire. By 305 BC, they had given up on that endeavor and began to carve out their own kingdoms.
7,61 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/a6/30/5f-time-of-legends-joan-of-arc-rulebook.pdf
Over 230 miniatures are included in the core game. These represent a wide variety of medieval characters, from lowly peasants to devious witches, and noble knights. In all cases, the miniature has an integral base to allow them to stand on their own. Only heroes and other unique characters enter battle alone, so rank and file troops and civilians are attached to larger bases to fight in groups.
11,00 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/ce/43/4b-imperial-settlers-empires-of-the-north-barbarian-hordes-rulebook.pdf
What is happening, where did they come from? They’re hiding along your borders, worshiping strange gods, having bizarre festivals, and no one understands a single word they’re saying. They’re full of curiosity, and they’re not the most seaworthy—but their rafts and their rage keep them afloat. They’re so different, you better protect those precious resources! They’ve always been around, no matter...
306,75 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/05/70/1b-near-and-far-amber-mines-rulebook.pdf
Golden amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power. Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according...
1,46 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/1c/69/d3-the-magnificent-sno-rulebook.pdf
You can now play the game with up to 5 players. New master cards provide new types of bonuses and new ways to score. New trainer tiles provide new ways to tweak your actions. The optional Master Board Module gives each player a special action each round, and then there is more. Note that the base game is required to play!
2,76 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/77/e0/3b-alma-mater-rulebook.pdf
In the early Renaissance, players will serve as chancellors of an emerging university. Your obvious goal is to become the most successful and prestigious institution for higher learning. To achieve these goals, you must attract exceptional students, the best teaching staff in various disciplines, and exchange knowledge with other competing schools. Enjoy the upcoming semester!
5,77 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/2f/6d/fc-chronicles-of-crime-1400-rulebook.pdf
It is the year 1400. You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a small child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or ones yet to be committed.
5,08 Mo - En Français 5,28 Mo - En Françaispdf https://cdn.1j1ju.com/medias/3c/ab/35-51st-state-the-new-era-rulebook.pdf
United States lay in ruins. Burnt by the weapons of mass destruction, bled with long years of ruthless struggle for resources and terrorized by rebelled machines, the lands have changed into the endless planes of wastelands and ruins. Today, more than thirty years after the holocaust, mankind rises from the ashes. Numerous centers of new power more and more boldly claim the supremacy over the entire...
1,46 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/cd/79/a3-51st-state-rulebook.pdf
The United States has fallen into ruin. Bled out by years of ruthless conflict over resources, terrorized by rebellious machines and burnt to the ground by weapons of mass destruction, it has eventually turned into a boundless, barren wasteland. Today, over 30 years after the holocaust, humanity is slowly rising from the ashes. Numerous centres of new order are becoming increasingly bold in their...
979,67 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/f1/7a/36-red-rising-rulebook.pdf
Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into 14 castes. You represent a house attempting to rise to power as you piece together an assortment of followers. Will you break the chains of the Society or embrace the dominance of the Golds?
9,45 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/8e/56/95-arkham-horror-third-edition-secrets-of-the-order-rulebook.pdf
The stone figure glowered at Agatha Crane while she adjusted the dials on her portable radio receiver. No plaque or record revealed the subject’s identity, but the statue excavated from the burned ruin of Bayfriar’s Church was deemed important enough for pride of place in the conservatory that stood where the church once did. As crackling static gradually gave way to a thin, incoherent voice, she...
2,45 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/63/55/9f-merv-the-heart-of-the-silk-road-rulebook.pdf
Each player chooses a colour. Give each player all the meeples, buildings, and discs of that colour 1. If there are fewer than four players, return all the unused player pieces to the box. Place all the players’ master meeples in the queue in the north-west corner of the city in a random order 2. Place a disc from each player on the first space of the favour 3 , influence 4 , and score track 5.
4,84 Mo - En Anglais