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pdf https://cdn.1j1ju.com/medias/6a/4f/9d-the-initiative-guidebook.pdf
The Initiative is a cooperative game for 1 to 4 players. All players are on the same team, and win or lose the game together. In this game, you and your friends take on the role of teenagers in 1994 who have found a mysterious board game called The Key. Not only will you be playing the game as them, but you will be helping them through a pivotal chapter of their lives.
2,52 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/ad/8f/be-the-initiative-campaign-log.pdf
To start or continue your game, perform the following steps: 1. Start Chapter: Find the topmost, unchecked row on the chapter tracker. Read the comic on the page specified. 4 Follow any instructions on that page, including playing a mission, gaining secrets, or reading other pages. 2. After Mission: Check the Won or Lost box on the chapter tracker. Then, refer to the chapter tracker to see if you...
307,49 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/01/4d/9f-the-initiative-rulesheet-the-key.pdf
You and your friends take on the roles of code breakers for a secret organization known as the ### Initiative. During each game, you are working together to discover the key phrase or code needed ####. If you manage to crack the code, all players win the game together.
2,39 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/9b/cc/d5-fallout-learn-to-play.pdf
Welcome to Vault 84, the latest in a series of public defense works from Vault-Tec, your contractor of choice when it comes to the best in nuclear shelters. This document is for the events following a worldwide nuclear war. In such a case, this shall walk you step by step through surviving and eventually thriving in the irradiated wasteland left outside the confines of your Vault-Tec vault.
5,14 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/7a/a1/dc-fallout-rulebook.pdf
This document is intended as a reference for all rules queries. It is recommended that players begin playing Fallout: The Board Game by reading the Learn to Play booklet in its entirety. Then, as questions arise during gameplay, players can refer to this reference. The Rules Reference is divided into the following sections.
873,63 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/49/80/5b-fallout-new-california-rulebook.pdf
Some game effects reference a card number preceded by an icon. This icon indicates that there are multiple unique copies of that card and that only one of them is to be used. For example, if setup instructions state “: 240,” choose one of the cards numbered 240 at random and shuffle it into the appropriate encounter deck before adding any other cards.
1,19 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/e1/f9/05-fallout-atomic-bonds-rulebook.pdf
The Fallout®: Atomic Bonds Cooperative Upgrade Pack allows players to convert all of the competitive scenarios from Fallout: The Board Game and the Fallout: New California expansion into cooperative scenarios. During a cooperative scenario, the survivors work together to complete a scenario-specific objective. Additionally, this expansion contains modifications that survivors can use to enhance their...
2,19 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/8e/56/95-arkham-horror-third-edition-secrets-of-the-order-rulebook.pdf
The stone figure glowered at Agatha Crane while she adjusted the dials on her portable radio receiver. No plaque or record revealed the subject’s identity, but the statue excavated from the burned ruin of Bayfriar’s Church was deemed important enough for pride of place in the conservatory that stood where the church once did. As crackling static gradually gave way to a thin, incoherent voice, she...
2,45 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/3e/39/bf-arkham-horror-third-edition-under-dark-waves-rulebook.pdf
Wending her way along the shoreline road, Stella Clark tightened her grip on the cool steering wheel. The pale beams of her headlamps did little to reveal the path ahead, obscured as it was by the thick, briny fog that rolled off of the bay below her. The tense knot deep in Stella’s stomach wouldn’t allow her to wait for clearer weather.
3,96 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/21/07/9c-mystic-vale-regle.pdf
Dans Mystic Vale, deux à quatre joueurs endossent le rôle de clans druidiques cherchant à lever la malédiction. Chaque tour, vous jouez des cartes sur votre terrain pour gagner de puissants avancements et d'utiles cartes de vallée. Mystic Vale utilise un système innovant de "Card Crafting" qui vous laisse non seulement construire votre deck, mais aussi de construire chaque carte individuellement,...
4,09 Mo - En Français 8,83 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/d0/c9/99-mystic-vale-vale-of-the-wild-rulebook.pdf
Simply shuffle the new advancements and vale cards into their corresponding decks. Then follow the standard setup rules for the base game. Setup rules for the new leader cards are explained on the following page.
766,15 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/9b/d4/73-paper-dungeons-une-mine-daventures-regle.pdf
Dans Paper Dungeons, chaque joueur contrôle un groupe de héros en quête de gloire et de fortune dans un univers médiéval fantastique. Leur mission : traverser un donjon rempli d’ennemis et de pièges ! Au cours des huit manches de la partie, ils pourront augmenter leurs compétences, combattre de terribles monstres flanqués de sinistres sbires, et mettre la main sur d’innombrables trésors.
2,33 Mo - En Français 2,71 Mo - En Anglais