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pdf https://cdn.1j1ju.com/medias/19/5f/c1-pagan-fate-of-roanoke-rulebook.pdf
To Mayor Biggs, In reference to your letter concerning the emergence of a witch in the village of Roanoke, I hereby accept the task offered to me. If your conviction – that Suspects number less than a dozen – holds true, my recommended cause of action is to submit them all to the trials of justice. In a situation like this, a certain collateral damage is to be expected. However, I shall honor your...
6,76 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/f5/5c/78-liberation-rulebook.pdf
For hundreds of generations, the tyrannical Intercosmic Dynasty has ruled the galaxy with a titanium fist. Their power and reach is spreading, but so is word of their misdeeds. A band of resistance fighters known as the Liberation has begun striking at the Dynasty from a hidden base. Will you help the Liberation gain enough support before their secret base is discovered, or will the you wield the...
887,98 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/6c/c5/c4-arcane-bakery-clash-rulebook.pdf
It's been a long time coming. You and a particular co-worker at the Arcane Bakery simply cannot work together anymore. In a moment of frustration, you challenge them to a duel: After close, no holds barred. The loser resigns. And cleans up the mess.
754,18 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/c2/71/39-alien-fate-of-the-nostromo-rulebook.pdf
Each turn has two phases. In the Crew Action phase, players creep through the Nostromo's halls, gathering scrap, crafting items, trading scrap and items with other players, and using items and their special abilities. Brett, for example, can craft items with one fewer scrap than other players. If the Alien is within three spaces of the player with the incinerator, that player can use the incinerator...
1,85 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/41/c2/8f-conflict-of-heroes-storms-of-steel-rulebook.pdf
Storms of Steel! makes you a witness to the greatest tank battle in history! After their stinging defeat at Stalingrad, the Germans mass their best forces for an all-out attack against the growing Soviet bulge at Kursk. The Soviets' network of master spies has caught wind of the German plans, and they are prepared to trap and decimate the best panzer forces the Germans can muster. Storms of Steel...
8,67 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/99/f2/ba-the-siege-of-runedar-rulebook.pdf
Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted mine... or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure.
5,54 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/b8/e5/0f-air-mail-rulebook.pdf
1925, the US Congress passes the new Air Mail Act also known as the Kelly Act. The Postmaster General will now contract commercial airline companies to carry mail. Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first air mail service.
1,81 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/ad/ea/ae-colorado-rulebook.pdf
Explore the American West with a pen and cards as your equipment. To succeed in your expeditions, call the right cards and give the ones you like to trigger the most advantageous effects. You’ll also need to match characters with their favorite tools and transportation to open doors to new regions. Can you become the best explorer?
5,13 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/78/5a/88-pans-island-rulebook.pdf
It’s panic in Neverland. Peter Pan’s sworn enemy, Captain Hook, has kidnapped the lost children! Peter, Tinker Bell, Wendy, Lily, John and Michael try to make sense of the visions they recieve as they search for the lost children all the while evading the ever vigilant Captain Hook!
4,81 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/70/e6/ec-hierarchy-rulebook.pdf
Hierarchy is an abstract game of order and power where players each take a random set of 7 cards and play them openly, until they cannot play any more. Cards must be played atop a card of a lesser value, unless either the last card - or the currently played card change those rules. When the active player can no longer play a card, their opponent has won the game and has taken the seat of power away...
781,98 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/8a/f7/e6-scarface-1920-rulebook.pdf
The wind was brushing against his face. The noise of the engine was giving him a certain peace of mind. He was at ease. For the first time in many years. And he suspected he wouldn’t be able to enjoy this anytime soon.
6,65 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/28/a6/19-insert-coin-to-play-rulebook.pdf
Each player takes 1 sheet from the notepad. We will call it GamePad. Shuffle the cards and deal 5 to each player. Each player chooses 3 cards and draws the shapes of the cards on the three boxes (Levels) of their GamePad. Be careful not to make mistakes when you draw them!
1,87 Mo - En Anglais