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pdf https://cdn.1j1ju.com/medias/2d/dd/ac-gen7-a-crossroads-game-rulebook.pdf
In order to better help you recover from hibernation, here is a brief refresher on our ship, its various locations, and the functions of those locations. Your ship’s living space is the habitat. It’s a multi-level, hexagonal design with a windowless outer hull, maximizing protection against radiation and particle collision. It has artificial gravity, provided by the ship’s cycling between a constant...
2,75 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/66/14/bb-bloodborne-the-card-game-rulebook.pdf
Welcome to Bloodborne: The Card Game! In this game, 3 to 5 Hunters enter a Chalice Dungeon together, working as a team to battle the Monsters within and to collect their Blood Echoes! But you cannot trust your allies, for in the end only one Hunter will be able to escape the nightmare of the Chalice Dungeon and win the game!
1,86 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/d4/e0/c9-3-secrets-rulebook.pdf
If the time runs out before the detectives have correctly guessed one secret, the undercover agent reads one secret of their choice out loud to the players, and time starts over for the next secret.
1,08 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/73/10/7a-crossfire-rulebook.pdf
Crossfire is a social-deduction, hidden-role game for 5 to 10 players. In each of the two different game types (Crossfire Mode and Sniper Mode), some players will try to shoot the VIP, some will try to protect the VIP, and others have their own agendas for victory.
736,63 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/6b/1d/6f-dark-tales-rulebook.pdf
Once upon a time, there was a happy ending: “… and so, the valiant prince slew the evil dragon and saved the beautiful princess!” But in the Land of Dark Tales, it’s not always that way, and not everyone lives happily ever after. In the deep woods you can meet disturbing creatures that reject the light, ready to deceive with enchanted items and powerful curses.
945,22 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/89/a7/55-dark-tales-the-little-mermaid-rulebook.pdf
When the young mermaid turned fifteen, she was given permission to leave. She swam toward the sky that she could see over her head. With a spray of thousands of droplets, she raised above the sea’s surface, and saw on the deck of a magnificent caravel a young and handsome prince...
1,21 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/e9/ef/ae-dark-tales-cinderella-rulebook.pdf
She had to work hard, from morning until night: get up before daybreak, carry the water, make the fires, cook, and clean. Meanwhile, the sisters did everything imaginable to hurt her. And in the evening, when she had worked herself weary, there was no bed for her. Instead, she had to sleep by the hearth in the ashes. Since she always looked dusty and dirty, they called her… Cinderella.
1,56 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/d9/d3/f3-dark-tales-little-red-riding-hood-rulebook.pdf
Before your first game, carefully remove the tiles from their frames. The preparation and game play proceed as the normal Dark Tales, with the following changes: Choose one Little Red Riding Hood Setting card at random (discard the other) and add it to the two Setting cards (A and B) that you chose for the game. Play the game with 3 Setting cards: A, B, and B–Little Red Riding Hood.
775,15 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/7b/dd/75-eminent-domain-microcosm-rulebook.pdf
The galaxy is suddenly much smaller.... Two powerful empires are about to collide. Build a space empire in 15 to 20 minutes. Each turn, pick and play a card applying its effect, or recover from the discard to fill your hand. The cards played yield points that you can maximize by building favourable conditions. You can also reveal cards with the same symbol as the played card to increase its effect.
777,99 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/6b/e1/5c-finished-rulebook.pdf
It is a typical day at work. Your working schedule is chaotic as always and it‘s time to focus on the task at hand. Start sorting files and do not fall asleep. If you require a jolt of caffeine or rush of sugar there is a limited supply of Coffee and a small stash of Sweets to help complete your tasks and get Finished!
309,66 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/00/90/28-gloom-2-0-rulebook.pdf
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice — just when it seems things can’t get any worse, they do.
392,73 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/42/55/25-heroes-rulebook.pdf
Trust your instinct and join the duel. Prepare for a battle in which only quick decisions and the strength of your own will allow you to defeat your opponents, masters of the elements. The din of fighting will burst like a thunderclap, and the air itself will shudder with omnipresent magic. Take the challenge and win the final victory!
3,57 Mo - En Anglais