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pdf https://cdn.1j1ju.com/medias/d8/66/6f-the-palaces-of-carrara-second-edition-rulebook.pdf
You are the head of a noble family who has received orders from the Royal Palace to beautify 6 cities in the region. Utilizing valuable blocks of marble from the famed quarries in Carrara, you will construct buildings, add decorations, and place statues to fill the cities with marble wonders. From time to time, the Royal Family will evaluate (score) your progress and reward you with riches and/or...
8,83 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/ae/ee/3e-the-great-race-module-regle.pdf
The Great Race est un jeu riche qui vous offrira des expériences variées. Pour vivre des courses toujours plus intenses, vous pouvez utiliser les modules. Chaque module est inspiré d’une situation vécue par les aventuriers des expéditions Citroën. Ces modules sont autant de mécaniques ajoutées à votre jeu de base. Vous pouvez jouer chaque module indépendamment, ou jouer plusieurs modules ensemble....
5,97 Mo - En Français 2,08 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/fe/7a/4d-the-great-race-solo-rulebook.pdf
André Citroën and Louis Renault. Titans of industry and lifelong rivals, they fought on many fronts. It was, however, a little known episode between them that inspired the Great Race. While newspaper headlines marvelled at Citroën’s Central Africa expedition, those in the know whispered of the “Mission Gradis”, and Renault’s attempt to steal Citroën’s spotlight.
842,65 Ko - En Français 2,42 Mo - En Françaispdf https://cdn.1j1ju.com/medias/ca/13/a4-imperial-steam-rulebook.pdf
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand. But do not forget to earmark goods for fulfilling profitable public contracts, because when the connection to Trieste is...
2,13 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/99/5d/b0-quartermaster-general-1914-rulebook.pdf
World War I, The Great War, was marked by technological achievement, romance, and the transition to the modern era. It was also remarkable in how success in battle was measured by a brutal calculus that compared the ratio of lives lost by each side. This “War to End All Wars” twisted the ultra-nationalism of the late 19th century into the nihilism of the 20th.
1,66 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/32/19/5e-mechanical-beast-rulebook.pdf
The creature was everything humanity hoped for: a sentient, self-improving robot with the capacity to build new modules. It could adapt and change to solve the needs of the population. It was an endless source of admiration and advancement. That is, until it started to go out of control. The beast has grown beyond human comprehension. Nobody understands how to fix it, or even shut it off. The organic...
1,09 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/aa/d9/a3-too-many-bones-rulebook.pdf
Too Many Bones (TMB) has been a humbling endeavor for us both. Never before have we experienced this level of support and encouragement throughout the game-making process. Our backer community support has been second to none and has fueled us to make this game stand out in every way possible. Everyone involved has given more effort than we were ever expecting. We want to personally thank our artist,...
10,82 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/24/8c/40-mindbug-rulebook.pdf
In MINDBUG you will summon hybrid creatures and send them to battle against the creatures of your opponent. But be careful when you summon a creature: the opponent may use one of their own Mindbugs to take control of it. Outwit your opponent in a fascinating tactical duel, where having the best cards and playing them at the wrong time can be deadly for oneself.
1,40 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/67/98/f0-talisman-revised-4th-edition-the-blood-moon-rulebook.pdf
The Blood Moon expansion for Talisman: The Magical Quest Game features new character, Adventure, and Spell Cards. These cards work like those in the base game and should be shuffled into their respective decks.
1,18 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/78/fe/04-talisman-revised-4th-edition-the-sacred-pool-rulebook.pdf
Quests, combat, glory, and gold! Welcome back to the magical realm of Talisman®. The Sacred Pool expansion for Talisman: The Magical Quest Game features new character, Adventure, and Spell Cards. These cards work exactly like those in the base game, and should simply be shuffled into their respective decks.
518,33 Ko - En Anglaispdf https://cdn.1j1ju.com/medias/ea/8a/8d-talisman-revised-4th-edition-the-highland-rulebook.pdf
Legends say that magic pours into the world from high atop the tallest mountain in the land. The mystical energies emanating from this source are infused into the snow, and then carried to the lands below by way of an enchanted stream that flows down through the Highland.
7,27 Mo - En Anglaispdf https://cdn.1j1ju.com/medias/db/24/fd-enchanted-paths-rulebook.pdf
In a faraway land, magical beings roam the Speed Maps: a fire-breathing dragon, a unicorn, an old wizard, a brave knight, a witch with a face and a beautiful princess... Help the fairy tale characters find their way to each other. Fold or unfold your Speed Map in different ways and be the first to complete the magical challenges to help the characters in the tale meet!
590,03 Ko - En Anglais